Game Development Community

Schedule() documentation

by Manoel Neto · in Torque Game Engine · 01/26/2005 (4:37 am) · 6 replies

Every once in a while I need to use a schedule, and everytime I happen to have forgot exactly how to use it (blame me for not noting it down somewhere). Then I have to spend 30+ minutes hunting down *any* documentation on it.

I remember there used to be a couple lines about scheudle in the scripting documentation, but now it's gone. It's nowhere to be found in the Torque general documentation, and even if it is there, it sure isn't as easy to find as it should be.

#1
01/26/2005 (5:34 am)
Int schedule ( int time,
SimObject refobject,
string command[, arg1...]
)

Quoted from my favorite script documentation :)
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6853
#2
01/28/2005 (12:23 pm)
Gonna download that and fav the link right away.

Buuuut... the main problem remains: such info isn't *that* easy to find, moreso with the *great* site search feature (that loves .plans).
#3
01/28/2005 (4:30 pm)
I plugged torquescript into the resouce search box, and the above resource came right up. In addition, a bunch of other very helpful TorqueScript resources and documentation came up as well. Also, the Windows help file was generated by dOxygen, which is the way we do our documentation. If you look at the email that was sent to you to confirm your purchase of Torque, there are many helpful links. All of this is covered in the official documentation for Torque. There is a big link near the top of Make Game if you are a Torque owner plus there is a link on the right of the page that says Torque Game Engine. There are a lot of helpful links on the page. Many of the official links, documentation, and tutorials have a nice graphic and are described by Alex.
#4
01/29/2005 (12:35 am)
And we're gonna be rolling out some even nicer docs in coming months... Just you wait and see. :)
#5
01/29/2005 (9:23 am)
Yeah, just what I need, more docs. There's already more than I could hope to read :)
Oh well, guess I just get more options of what to read next.
#6
01/29/2005 (11:55 am)
@Manoel,

3D programming All in one has THE best script reference I've ever read. It's worth just for it.