Game Development Community

Rate of Fire

by Teromous · in General Discussion · 01/25/2005 (11:08 pm) · 5 replies

Sorry if this is a simple task, but where in crossbow.cs can I increase the rate of fire?

#1
01/26/2005 (2:21 pm)
You'll want to adjust the speeds on the animations. The reload animation comes to mind. If you set them all to 1, for example, you'll get a very fast rate of fire.

-ner
#2
01/27/2005 (1:45 am)
Thanks man! Actually I found that setting it to a low number makes it faster. Thanks for pointing me to the right place :D
#3
01/05/2007 (9:21 pm)
Can some1 please post the part of the script according to this thread so that I know what part needs to be changed to increase the rate of fire please?
#4
01/05/2007 (9:23 pm)
Would this be the part of the script that I would change? if so which numbers? If not can some1 please post the correct area of the script?

// Play the reload animation, and transition into
stateName[4] = "Reload";
stateTransitionOnNoAmmo[4] = "NoAmmo";
stateTransitionOnTimeout[4] = "Ready";
stateTimeoutValue[4] = 0.2;
stateAllowImageChange[4] = false;
stateSequence[4] = "Reload";
stateEjectShell[4] = true;
stateSound[4] = GunbowReloadSound;
#5
01/16/2007 (7:41 am)
You're in the right spot - you want to change stateTimeoutValue. Setting it to a smaller value will do the trick. For example, change 0.2 to 0.001.

-ner