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Compiler Optimization Of MechAssault 2

by Tom Spilman · in Torque Game Engine · 01/24/2005 (3:18 pm) · 3 replies

An interesting little article here:

Compiler Optimization Of MechAssault 2

About the author

Tom is a programmer and co-owner of Sickhead Games, LLC.


#1
01/25/2005 (12:46 pm)
Yeah, nice blog he's got there. Interesting how he optimized for size on some modules.
#2
01/25/2005 (2:44 pm)
He must be using a beta copy of Visual Studio 2005 as WPO isn't available on any earlier version.
#3
01/25/2005 (2:55 pm)
I'm running Visual Studio 2003 Pro and it seems to be supported:

"The /LTCG option tells the linker to call the compiler and perform whole program optimization."

"/LTCG is implied with /GL."