Compiler Optimization Of MechAssault 2
by Tom Spilman · in Torque Game Engine · 01/24/2005 (3:18 pm) · 3 replies
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
#2
01/25/2005 (2:44 pm)
He must be using a beta copy of Visual Studio 2005 as WPO isn't available on any earlier version.
#3
"The /LTCG option tells the linker to call the compiler and perform whole program optimization."
"/LTCG is implied with /GL."
01/25/2005 (2:55 pm)
I'm running Visual Studio 2003 Pro and it seems to be supported:"The /LTCG option tells the linker to call the compiler and perform whole program optimization."
"/LTCG is implied with /GL."
Torque Owner Brian Ramage
Black Jacket Games