Game Development Community

Advanced DIF Usage

by Mike Kuklinski · in Torque Game Engine · 01/24/2005 (5:48 am) · 1 replies

I have two questions pertaining to advanced usage of DIF files:

1, Has anyone done any work in allowing DIF files to be loaded ad hoc without crashing every client? Currently, if you spawn an interior during gameplay, any and all clients will crash.

2, Has anyone done any work in allowing interiors to be mobile? I personally believe this is possibly, with drastic modifications (removing the lighting scheme, only keeping collision).

#1
01/24/2005 (6:29 am)
For moving interiors, check this topic out: http://www.garagegames.com/mg/forums/result.thread.php?qt=25328

it has links to the two main topics...