How in the heck did this happen?
by John Spivey · in Artist Corner · 01/23/2005 (9:36 pm) · 5 replies
Would LOVE to hear how in the name of hades this happened?
I started with this.

But somewhere in the land of compiling and converting THIS happend.

The stone fence posts are all outta whack. I dont even want to know how the archway over the entrance got like it did.
To spend hours and know that it was pretty much you that messed up is one thing. But i SURE would like to know how I did this? Please dont tell me its just one of those quark things. Cause i will just give up if thats the case. Quark is ok but to say it was dated would be putting it mildly. Especially when I come from playing with Doom Editor. I am VERY frustrated with this. In case you could not tell.
I started with this.
But somewhere in the land of compiling and converting THIS happend.
The stone fence posts are all outta whack. I dont even want to know how the archway over the entrance got like it did.
To spend hours and know that it was pretty much you that messed up is one thing. But i SURE would like to know how I did this? Please dont tell me its just one of those quark things. Cause i will just give up if thats the case. Quark is ok but to say it was dated would be putting it mildly. Especially when I come from playing with Doom Editor. I am VERY frustrated with this. In case you could not tell.
#2
01/23/2005 (10:01 pm)
I am not sure what you mean however after further investigation i do get this error when compiling. I understand the words hehe but i am kinda loosing the meaning. I dont know what it means.
#3
01/23/2005 (10:08 pm)
Sorry... not a QuArK expert by any means. Look for an option in QuArK's configuration dialog that says "Don't use floating point coords". Try unchecking it and exporting again. Someone else should explain if there are any other side effects to this... as i don't know more about it.
#4
And it doesnt work.. I get this error about a thousand times and it wont compile.
::createBaseWinding: Bad face on brush. > 32 points. DMMNOTE: Increase max winding points?
Was worth a shot. Thanks!
01/24/2005 (12:32 pm)
FYI....That option is located in options/configuration/map/options (second from bottom of list.And it doesnt work.. I get this error about a thousand times and it wont compile.
::createBaseWinding: Bad face on brush. > 32 points. DMMNOTE: Increase max winding points?
Was worth a shot. Thanks!
#5
01/25/2005 (12:43 pm)
Try putting most of the small brushes for the spikes, fence, and so-forth into a detail brush group. This will prevent them from splitting each other and other brushes which may be where that error is coming from. Leave floating point export on (unchecked)
Associate Tom Spilman
Sickhead Games