How to write a *toDTS
by Dave D · in Game Design and Creative Issues · 01/23/2005 (9:15 pm) · 2 replies
I am somewhat new to programming, I have about 1 year experience in C/C++. I would like to know how one would go about writing an exporter for FOO 3D app. I don't mean the specifics. I am more interested in the "roadmap" so to speak. I have written simple calculators and notepad programs. But I would like to further my knowledge.
Torque 3D Owner Jameson Bennett
2. Study the dtsSDKPlus. Study the Milkshape exporter source. Study the Maya exporter source. These are all in the Torque SDK package.
3. Design your implementation of your exporter considering Step 1
4. Create a simple exporter for your app for just meshes using the dtsSDKPlus.
5. Iterate over your exporter, adding more features and testing thoroughly each iteration until feature complete.