Game Development Community

Fighter attack scene

by Josiah Wang · in Game Design and Creative Issues · 01/23/2005 (7:33 pm) · 3 replies

Well, here's the goods:
legendaryfox.homelinux.com/torque/dual2.jpg
The ship on the left you've probably seen if you visited my latest .plan. That's a dropship (yeah, I know it doesn't look like one x.x).

The one in the center I made today in 3 hours. That's an assault fighter/interceptor. In the game it won't carry anything heavy - it only has 2 inaccurate missiles, but both can take out a large ship in a single hit. If you look closely, the two missiles were fired at the bomber. And if you look reeeally hard, you'll see that the missiles have flames attached to them. Those were made using the 'glow' shader in gameSpace.

The ship on the right is the heavy bomber. It's an older model that I in my files today, and I thought it fit into the whole theme. No, those two things it's carrying aren't bombs - those are fuel tanks. This bomber is meant to be able to go long distance, and fast.

All four models (dropship, fighter, bomber, missiles) were done in gameSpace. The textures were the ones that came with it (I'm not a good uv mapper X_X anyone have any good tutorials for lithunwrap?). Background was made using Bryce 5.


Critique and Comments welcome =)

edit: oh yeah, does anything know how to make it look like motion blur in gameSpace? I tried looking in the help pdfs, but couldn't find anything. That final blur touch might help me win caligari's gallery contest =P

#1
01/23/2005 (9:05 pm)
I forget if gS can do motion blur, though I know tS can(look under the render dialog, but it only works if you're animating, and it motion blurs *everything*, so you'd have to render by layer if you only wanted to blur one thing).

A bit of a critique on this:

- Since you're rendering it for the contest, save to a new scene and go high poly.
- Use the "smooth facet" option so people aren't able to notice polygons like on that bomber.
- Use dramatic effect. No offense, but there's no real feeling to this, no depth. It looks like you just placed the objects in there and rendered. If you want to win that contest, you have to make Roman feel something. Trust me, he judges more on aesthetics than on complexity, so details only get you so far. If it comes across with great feeling, then you have a better chance, but you have to work on composition.
- Fix the UV mapping on the bomber, it looks like cubic or planar applied to something that needs spherical.

Hope that didn't come across harshly, I'm just giving the critique to help :) Part of making a good 3d scene is treating it like cinematography or photography, and blocking out entire scenes in your mind, then "freezing" it mid-action at a point where the emotion and dynamics of the scene are represented perfectly. Kick it up a notch and go for "dynamic". The 3d still contest on the Caligari site is showing work just like any other 3d app gallery, so you have to show attention to detail to win.
#2
01/23/2005 (10:23 pm)
I like the models. They have a plausable look to em. I for one think that ships in the future will look much like what you have there. I like what you have done. Good work.
#3
01/24/2005 (5:40 am)
@Ted: no, not harsh at all =D I need the critique, as it's my 'real' scene

-is there a simple way to go high poly, or do I have to remodel everything? I was thinking using the smooth quad divide tool...
-...but I guess that's already being used by the bomber, which I do agree looks a lil blocky
-Haha, I actually did just put objects there and rendered X_X background is a bmp i made in bryce. I'm assuming Roman is the person who judges this? (sorry, it's my first time...) I guess it could use more aesthetics. One of the things I was thinking of doing was maybe since this is a desert scene, add a lil sand flying around...we'll see how it goes
-The bomber's (right one) body does need a little readjustment with the uvwrapping...

thanks for the critique/comments, gonna go whip up a better scene =)

@John haha that'd be awesome =P except they look a lil too bulky....plus, if you look at the fighter close up from a different view, it looks mad ugly X_X

I'll post the new one here once I get it done. Thanks guys!