Animating Mounted Objects
by Mr Tithlyon · in Torque Game Engine · 01/23/2005 (2:29 pm) · 0 replies
Hi all,
What I'm trying to do is mount a boned object to a player or vehicle, and have the object able to loop animations using .dsq's. For example a parrot with bones being mounted to a player's shoulder, and constantly running an idle animation.
Will this be possible? I'm thinking it will since you can mount a player on a vehicle. Would I be able to use mountimage or will it have to be mountobject? And how would I load the dsq for the object and access its animations?
Any help will be greatly appreciated, thanks.
What I'm trying to do is mount a boned object to a player or vehicle, and have the object able to loop animations using .dsq's. For example a parrot with bones being mounted to a player's shoulder, and constantly running an idle animation.
Will this be possible? I'm thinking it will since you can mount a player on a vehicle. Would I be able to use mountimage or will it have to be mountobject? And how would I load the dsq for the object and access its animations?
Any help will be greatly appreciated, thanks.
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