Game Development Community

This good enough for a 32 player "Torque" based server

by Sam Contapay · in Torque Game Engine · 01/20/2005 (8:00 pm) · 6 replies

Just wondering if you think the following specs would run 32 players with no problem. The dedicated server will run on Linux and the specs are:

Xeon 400 MHz
512 RAM
40 Gig HD

Its a first person shooter type of game, nothing fancy or "revolutionary". And I don't think I'll ever get 32 players on it at once, but would like to know how this would handle for a development server. Nothing else would run on this box except for this game I'm creating.

TIA

#1
01/20/2005 (11:35 pm)
My first instinct says yes, But the 400 Mhz has me wondering. I'm not sure how well a proc that slow would do. I'd say the final answer on this will be someone who has tried on something similar and can report his results. My thinking is this....

Dedicated server -= LOT less CPU load.

512 RAM = Very Good, should be plenty

HardDrive(of no consequence)

400 Mhz XEON running Linux = Linux will help performance, but I'm still not sure enough on it to tell you a 100% "Yeah, that should be fine" But, my first instict is yes.


Note: the more you tweak your Linux build the better your odds are that this will be plenty of server. But honestly, if you really want and plan to host 32 players full time, you should start keeping an eye out for a faster box. If this is just going to be for testing purposes only then it's probably just fine.
#2
01/21/2005 (1:21 am)
As a dedicated server this is fine as the system will be number crunching.

More important would be your coms and bandwidth for running a 32 player game as these and not the processor will be the limiting factor. 32 players will not run over a standard modem you'll need some dsl goodness preferably in the cable modem range of speeds.
#3
01/21/2005 (1:29 am)
I agree with the others. Especially as you run Linux which proved to be much better when (at least when I tested it) running TGE.

I'd say you'd be pretty safe off. Of course this depends greatly upon your game. 32 players doesn't mean more than.. just that. It depends on how your interiors are built up, how many raycasts you're sending at what interval etc etc.. (just examples).

But with a not so much modified TGE, again - you should be okay.
#4
01/21/2005 (2:14 am)
You can host up to 128 on that system, the only problem - bandwidth... 4Kbs per player, then apply some math ;) Memory is not a big issue, if you run Linux only in text mode, no any GUI server. TGE, even for a complex map, will not take more then 100Mb RAM, and Linux can survive with 64Mb :D
#5
01/21/2005 (6:41 am)
Thanks everyone. Actually the system is being hosted at a datacenter and it was for only $40/month for that system with 1000GB bandwidth on a 100Mbps port.

Yeah the game is using a "not so" modified version of Torque and is mostly a "hobby/learning" expierence. Me and some of my RL friends will play it. I wanted to develop the server end and I couldn't host a server on my cable connection for the reasons mentioned above, and when I came across this server being hosted at an actual "data" center for only $40/month I'm going to get it for testing and development purposes.

Thanks guys!
#6
01/21/2005 (7:05 am)
Hi.

I guess it will work. I'm running at my ISP in his datacenter a 800 MHz P3 machine with 500 megs and it runs a db server, web server and the game server at the same time without problems (Debian Linux). What I experienced is that the bandwith is extremly important. My machine is connected directly to the ISP's backbone with 100 MBit so it works pretty fine. But until now I had never so many players online at the same time on the machine. But maybe it gives you a better picture of it all.

Regards,
Martin