Run animation problem
by Drew Hitchcock · in Artist Corner · 01/19/2005 (8:54 am) · 3 replies
I'm working on exporting my first character from blender, and I'm running into a strange problem.
I have a root animation and a run animation set up, but when I take the player model into the game, the run animation is only played when the character is running uphill. The player reverts to the root pose when walking on flat surfaces and when walking downhill.
I have no idea why this is happening, but I think it may have something to do with ground transform. When "#GRND Fr" is set to 0, the run animation works fine, regardless of the slope of the surface you are walking on (except for the speed of the animation)
If anyone has any ideas, let me know.
I have a root animation and a run animation set up, but when I take the player model into the game, the run animation is only played when the character is running uphill. The player reverts to the root pose when walking on flat surfaces and when walking downhill.
I have no idea why this is happening, but I think it may have something to do with ground transform. When "#GRND Fr" is set to 0, the run animation works fine, regardless of the slope of the surface you are walking on (except for the speed of the animation)
If anyone has any ideas, let me know.
About the author
#2
Nice.
03/06/2006 (7:34 am)
Though of course this post being from a year ago : ) I assume it was worked out.Nice.
#3
I think I eventually figured this particular problem out, but I had some other problems with eye nodes and such, so I never ended up finishing the player model.
Eventually I ended up switching to Milkshape. I'm not much of an artist anyway, and it's just the simplest way to get placeholder objects exported.
03/06/2006 (8:31 am)
Wow, old post. :)I think I eventually figured this particular problem out, but I had some other problems with eye nodes and such, so I never ended up finishing the player model.
Eventually I ended up switching to Milkshape. I'm not much of an artist anyway, and it's just the simplest way to get placeholder objects exported.
Torque Owner Duncan
I believe the GRND Fr should only be set to something other than zero for the death animations... or anything where the character will be horizontal on the ground.