Game Development Community

Axis alignment in GS

by John Eric Miller · in Artist Corner · 01/18/2005 (12:59 pm) · 2 replies

How do I show and move the axis of an object in GS? I read that you have to align the axis of you bounding box and the highest detail mesh on the same z plane. Is this correct?

#1
01/18/2005 (1:13 pm)
Eric, select your bounding box and then hit the 'Axis' or 'Show Axis' button. The axis should then be visible and selected and you can move it around. Hitting the Axis button again will hide it.

And yes, the z axis of bounds needs to be on the z-plane. Then your model mesh(es) should be placed accordingly within bounds and they'll be displayed relative to bounds. So you should not need to worry about the axes of your meshes; mine are mostly at the default center of the mesh.
#2
01/18/2005 (1:48 pm)
Thanks! I appreciate the help. I have a few more questions.

What does a unit of measure translate to in Torque? If I created an object 10 units tall how tall would it be in Torque?

When you skin your models do you assign vertices to bones and joints?