Game Development Community

Llighting

by arteria3d · in Torque Game Engine Advanced · 01/18/2005 (9:54 am) · 1 replies

Currently i am working in tge on a project - and the lighting pack is a crucial component which makes the scene very vibrant - for the beach/shore scene i have done.

As i am very interested in adding the reflective waterblock which will be added soon, how far off do we see synapse type lighting included?

Steve

About the author

Owner of uk based Ltd company ArteriaMediaLtd. with a trading name of Arteria3d Website;arteria3d.com


#1
01/18/2005 (10:11 am)
As you probably can imagine, the TSE Lightingpack version is pretty far away. The normal lighting/shadow implementation for TSE is not even complete and it's not worth it to start serious development around a build that changes with every week passing. At least that's my impression of it.

I know that John wants to finish (more or less) the TGE lightingpack and include all the cool features he's planning, then moving on to TSE, making it as good as the TGE one.