Detection of missing 3D hardware still working?
by Keith Johnston · in Torque Game Engine · 01/18/2005 (3:32 am) · 6 replies
I used to see this message when Torque was run on a machine without 3D hardware in an assert : "Could not find a compatible display device!".
Since upgrading to Torque 1.2, I don't see this anymore. Instead the program just fails to start with no error dialog. It could be something I changed, but I was wondering if this was a bug.
Keith
Since upgrading to Torque 1.2, I don't see this anymore. Instead the program just fails to start with no error dialog. It could be something I changed, but I was wondering if this was a bug.
Keith
#2
01/18/2005 (10:39 pm)
Stefan, I'd be pretty interested to see that message box. Sounds pretty useful!
#3
01/20/2005 (2:50 am)
Not sure if this is related but I have version 1.3 which seems to run fine on my main computer with a geforce 6800. On another computer I have here that has a geforce 3 ti200 I run into a problem, it does not detect my 3d devices (and says so on screen/logfile) and within seconds I have a console.log that contains 10 megabyte of 'this shouldn't happen blablabla various gl3dfunctions'.
#4
01/20/2005 (11:25 am)
Do you have drivers installed for that system? Do other OpenGL games/apps run ok?
#5
01/20/2005 (12:11 pm)
Well, I found out that the computer only had Microsofts basic drivers installed and even though they are listed as issued by nVidia they did only have the most basic openGL support. So I downloaded and installed nVidias latest WHQL drivers and now it is working fine.
#6
01/20/2005 (11:15 pm)
Glad to hear!
Torque Owner Stefan Lundmark
Short answer: It worked back in 1.2.2