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Torque questions

by Eric Stevens · in General Discussion · 01/17/2005 (5:07 pm) · 8 replies

A group of friends and i are trying to develop a new game, and are thinking about buying torque. I have read that torque is good for multiplayer, but our game is less geared towards that and more geared towardsa single player story mode. I don't want to get too detailed about the game, but it involves multi-terrain racing. My question is will torque be a good engine to use for this type of game, or is there a better engine to look into? Also, this game is for commercial sale, so we want to use a decent engine, but we have little money. Any advice?

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  • #1
    01/17/2005 (5:12 pm)
    Well, every Torque developer will say this, Torque can be used for everything if you have the skill for it (I am working on having Torque run a microwave, just kidding).

    This is a similar situation to me. My team is a group of friends. Also, you can find that almost everything has been done (well, not exactly) just do a resource search.
    #2
    01/17/2005 (6:54 pm)
    We have great starter vehicle physics and some of the best terrain on the marke., There are many people using the Torque for racing games. Torque can take you as far as you want to go.
    #3
    01/19/2005 (2:31 pm)
    Hey thanks guys for the help. I will prlly go ahead and buy it. If u guys can give my friends and i any more help that would be awesome.
    #4
    01/19/2005 (2:38 pm)
    The GG community will always here to help you! (Thats one of the great things about TGE)
    #5
    01/19/2005 (2:42 pm)
    Yes, just ask, we will crawl out of our holes in the ground or come out of our little caves.

    The glory of a community, :)
    #6
    01/23/2005 (11:05 am)
    Would the engine work for freestyle trick based game? This is also incorporated into our game concept and i want to make sure that it will hold up for both aspects of the game.
    #7
    01/23/2005 (11:14 am)
    Quote:Would the engine work for freestyle trick based game?

    When you buy the license, you have full access to the source code, so as long as you have the technical expertise to design and code the capabilities you want, sure. There are quite a few ways of implementing something like this, from a "real freestyle" concept where you give the player all sorts of input capabilities and write a state machine that handles all those inputs, to allowing the players to select from pre-determined "tricks" whenever they like, and all sorts of inbetweens.

    It's not an easy task if you go for the complicated solution however---and that's for any engine, not just TGE!
    #8
    01/23/2005 (11:16 am)
    You are talking about something like skateboarding on a half pipe? This might require some modifications to the physics engine. That sort of thing has already been done with cars (a racing starter kit comes with the SDK), so you might be able to get away with car style physics instead of coming up with appropriate behavior for a skateboard. All of this is doable. Just don't expect it to be easy :)