Game Development Community

Documentation on vehicles

by Stefan · in Torque Game Engine · 11/24/2001 (9:23 am) · 3 replies

Is the any Doc on making and exporting vehicles for the TGE? I haven't found any, and by looking at those T2 models I really don't get smarter (with all their plugins that I don't have and their hundreds of dummys)
I need to know the basic things a vehicle with 4 wheels needs to have to function properly.

#1
11/25/2001 (9:36 am)
I don't think we have a stripped down wheeled vehicle example yet... but the basic info you need out of the T2 shapes is the wheel suspension animation ("springN"), turn animation ("turnN"), the dummy nodes on the wheels themselves (I think they're called "groundN"), the wheel rotation animation ("wheelN") and a collision detail for the body. I believe the origin of the shape must also be the center of mass.

I'd strip everything out but those and see what happens :) (probably want to keep the camera, and mount nodes as well)
#2
11/25/2001 (11:48 am)
thanks for the info
looks like it's time to get a big hammer and modifiy an MPB with it.
#3
11/26/2001 (8:11 am)
Off topic, but.. that reminds me of Junkyard Wars. One team member is explaining that they are having trouble with an ignition switch and that they are currently making delicate adjustments to correct the problem... then the camera pans to show another team member bashing the ignition switch clean off the steering column with a sledgehammer. Hehe.

I look forward to the outcome of your 'modifications'.