Explosions
by Blake Johnson · in Technical Issues · 12/01/2000 (5:00 pm) · 4 replies
I've seen explosions from Tribes 2 and they look awesome. I was wondering how to make realistic explosions in 3D.
#3
Except for garagegames of course... :)
12/02/2000 (1:49 pm)
I just thought I should pick up on that mention of Nehe at http://nehe.gamedev.net/. If you are interested in 3D programming using OpenGL then Nehe is one of the best sites I have found period. Except for garagegames of course... :)
#4
12/03/2000 (5:32 pm)
Thanks to all of you for the ideas; the HowTo was particularly helpful. I've been to Nehe before and it's a great site. I can't wait for this site to become developed as it will be a great resource for anyone who likes gaming and wants to have their try at it.
Torque 3D Owner Pat Wilson
http://nehe.gamedev.net/tutorials/lesson19.asp
It's about building a particle system using triangle strips. Triangle strips are a more effecent way of passing data to the OpenGL API because you don't pass in redundant vertices, and it speeds things up. (To the best of my knowledge, this is the advantage)
Hope that helps.