Game Development Community

Particle affects around a objects collision mesh...

by Max Thomas · in Torque Game Engine · 01/13/2005 (3:08 pm) · 11 replies

Hey hey all,

Long time no post. Well, I have a question about making the particles (from say a barrel or box that rolls, falls into water) eject not from just the senter of the object when it was in milkshape 3d max etc but from everywhere on the collision mesh so it looks more realisic... I hope I havn't been too vaugh.

Max

#1
01/14/2005 (3:30 pm)
Anyone?... This is very important....

Please help.

Max
#2
01/15/2005 (3:40 pm)
What's your question? :) What you suggest is certainly do-able. Maybe just iterate over all the vertices on the mesh each tick and emit a few particles from each one?
#3
01/15/2005 (3:45 pm)
Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4096

I think they support that...it's pretty useful nonetheless
#4
01/15/2005 (4:04 pm)
Hey guys, thanx for the replys.

I mean just to have teh splash be made around the object so say it's a cylinder the splash will be bade not from just one point but in the shape of a cylinder, depending on the way it lands. I just don't know how to go about it, I've tried many things got some results but didn't look great and was fairly buggy. Any idea's?

Thanks, Max
#5
01/15/2005 (6:35 pm)
Did you try the splash object used with the player object?
#6
01/15/2005 (7:25 pm)
Hey,

Yeah, I tried that, got a splash but it didn't work correctly, it made the bounding box of the player even though I had changed it all, so thats out. Any other ideas?

Thanks, Max
#7
01/16/2005 (12:31 am)
Made the bounding box of the player?
#8
01/16/2005 (9:31 am)
Hey,


I mean that is made the particle affects as though the bounding box of the player was on the barrel. For instance when the barrel rolled into the water weh n it was a good 3 feet under the water it was still emitting particles from a few feet above the barrel as though it was using the players bounding box. Do you understand?

Max
#9
01/16/2005 (1:02 pm)
Er... the splash effect I speak of doesn't use any particles?
#10
01/16/2005 (2:28 pm)
It doesn't? So you mean that the players splash isn't a particle emmiter?

Max
#11
01/18/2005 (12:25 am)
Check engine/game/fx/splash.*