Game Development Community

Conceptual Wibbles

by Gary "ChunkyKs" Briggs · in Artist Corner · 01/13/2005 (12:30 pm) · 2 replies

I'm having some conceptual wibbles, and hoping someone can help me out.

What's a DSQ? Why is it different from a DTS? Does the blender DTS exporter export animations? Does it need to dump them into a DSQ isntead of a DTS? Or does DTS functionality include DSQ functionality?

Wibble.

Gary (-;

#1
01/14/2005 (9:46 am)
Hey Gary,

You can either put all the animations into the DTS file, or dump them out into separate DSQ files. It works either way. I think one reason people use DSQ files is that you can change a single character animation (say, the run animation) and then just re-export the DSQ for the that one animation. If you don't use DSQ files, you have to re-export the entire character model with all of its animations to the DTS file every time you export.

I'm lazy so I don't use DSQ files. I just re-export everything every time. I may change my mind once I have bigger, more complicated animations :) Also, with DSQ files you need to write a script that describes which DSQ files map to which animations within the engine.

Some other Gary
#2
01/14/2005 (12:52 pm)
Ah. Thanks. Adn the blender exporter does The Right Thing (TM) in all these regards?

Gary (-;