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Vehicle control on rough terrain

by Katrina Rose · in Torque Game Engine · 01/11/2005 (12:29 pm) · 5 replies

I am new to the Torque engine so please bear with me. I have a vehicle that travels on a rough terrain. When the vehicle gets up in speed, the vehicle cannot be controlled. If I increase the Mass value (in the .cs file), the vehicle sinks into the terrain. I would appreciate any advice.

Thanks,
Mike

#1
01/11/2005 (12:54 pm)
Try messing with the wheel settings a bit. A higher traction value will make the vehilce less "slipery".
#2
01/11/2005 (12:58 pm)
Why not just do what a car tinkerer would do? Inrease the ride height, soften the shocks, increase the min/max shock length, reduce the rebound strength. Toy with the suspension settings until it feels right, basically.
#3
01/11/2005 (6:35 pm)
Yeah, messing with the springs and wheels should get you good results.
#4
09/19/2005 (5:07 pm)
Anyone ever have a problem where the car just goes to the right when it accelerates? If I set the kineticFriction to 0.75 it doesnt do it, but it doesnt turn anymore.

What could have caused it? All I have changed or played around with is the mass and enginetorque for the car
#5
09/19/2005 (11:55 pm)
Also add

integration = 4; // Physics integration: TickSec/Rate

into the datablock for the vehicle - this will allow a more accurate physics simulation for that vehicle and allow it to 'see' the terrain more often.