Why does my Billbnoard apear so bright?
by arteria3d · in · 01/10/2005 (5:28 pm) · 4 replies
I have a model, which last stage of LOD is a bnillbnoard. Why is it that the 2 poly BB renders very bnright on screen, seeming to ignoren the obnjects light properties.
This is really annoying and making it very difficult to use BBN. For example i have a tree(yes a tree again!) -n and the BBN is a picture of it - bnut it displays so bright its bizarre. if i try to alter the colour setting to custom ambent - then the tree is too dark, and the image is just a tad less bright.
Anyone help?
Steve
This is really annoying and making it very difficult to use BBN. For example i have a tree(yes a tree again!) -n and the BBN is a picture of it - bnut it displays so bright its bizarre. if i try to alter the colour setting to custom ambent - then the tree is too dark, and the image is just a tad less bright.
Anyone help?
Steve
About the author
Owner of uk based Ltd company ArteriaMediaLtd. with a trading name of Arteria3d Website;arteria3d.com
#2
The irony is... at this stage until i make a proper billboard of my tree... the actual leaf texture being used for the BB is exactly the same one used on the single plain leaf object of the same tree - so it shouldnt look diff at all
01/11/2005 (8:54 am)
John i tried that method and still the billboard image, although it is now.. a 4 poly cross plain, still looks much brighterThe irony is... at this stage until i make a proper billboard of my tree... the actual leaf texture being used for the BB is exactly the same one used on the single plain leaf object of the same tree - so it shouldnt look diff at all
#3
In places not directly in sunlight - the textures show fine - but in direct sunlight, there is the problem.
01/11/2005 (8:57 am)
I just noticed John,In places not directly in sunlight - the textures show fine - but in direct sunlight, there is the problem.
#4
Hmm... that's odd - can you send me the DTS (textures and all) and I'll debug it here to see what's going on.
-John
01/11/2005 (2:32 pm)
Hi Steve,Hmm... that's odd - can you send me the DTS (textures and all) and I'll debug it here to see what's going on.
-John
Torque Owner John Kabus (BobTheCBuilder)
Did you try setting the object's properties to:
receiveSunLight = "1";
receiveLMLighting = "0";
useAdaptiveSelfIllumination = "1";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
This should force the billboard to use the sunlight as it's source.
-John