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Why does my Billbnoard apear so bright?

by arteria3d · in · 01/10/2005 (5:28 pm) · 4 replies

I have a model, which last stage of LOD is a bnillbnoard. Why is it that the 2 poly BB renders very bnright on screen, seeming to ignoren the obnjects light properties.

This is really annoying and making it very difficult to use BBN. For example i have a tree(yes a tree again!) -n and the BBN is a picture of it - bnut it displays so bright its bizarre. if i try to alter the colour setting to custom ambent - then the tree is too dark, and the image is just a tad less bright.

Anyone help?

Steve

About the author

Owner of uk based Ltd company ArteriaMediaLtd. with a trading name of Arteria3d Website;arteria3d.com


#1
01/10/2005 (8:19 pm)
Hi Steve,

Did you try setting the object's properties to:

receiveSunLight = "1";
receiveLMLighting = "0";
useAdaptiveSelfIllumination = "1";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";

This should force the billboard to use the sunlight as it's source.

-John
#2
01/11/2005 (8:54 am)
John i tried that method and still the billboard image, although it is now.. a 4 poly cross plain, still looks much brighter

The irony is... at this stage until i make a proper billboard of my tree... the actual leaf texture being used for the BB is exactly the same one used on the single plain leaf object of the same tree - so it shouldnt look diff at all
#3
01/11/2005 (8:57 am)
I just noticed John,

In places not directly in sunlight - the textures show fine - but in direct sunlight, there is the problem.
#4
01/11/2005 (2:32 pm)
Hi Steve,

Hmm... that's odd - can you send me the DTS (textures and all) and I'll debug it here to see what's going on.

-John