Animaion for Torque
by Chris Byrne · in Torque Game Engine · 11/21/2001 (4:53 pm) · 4 replies
Could anyone tell me if they know of a good tutorial that deals with the animation end for player models? I'm looking for something that explains how to setup blend sequences and the basic animation.
About the author
#2
03/01/2010 (8:00 am)
Does this tutorial still exist?
#3
[support -> documentation -> artist]
03/01/2010 (8:08 am)
3021 days. Surely a serious contender for longest resurrection ever ...[support -> documentation -> artist]
#4
03/01/2010 (9:33 am)
If your using milkshape, post a thread looking for REX. He seems to know everything about it. Basically(for Milkshape)you smark an animation as a blend when you export it. Its recommended that the ref frame be the same as the root pos(i.e. start the headlook seq at head-all-the-way-up. The last frame should be head-all-the-way-down and the ref frame would be somewhere in the middle).
Torque Owner Joe Maruschak
Your best bet for the time being is to read this tutorial
garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1548
and email me if you have any questions about how the system works.
Joe