Game Development Community

Qn about the torque engine and GPL

by Andrew · in General Discussion · 01/08/2005 (5:49 pm) · 10 replies

I'm extremely interested in using Torque as it looks great and not to complicated to use but i'm intending to create a free software game using the GPL as the license and Torque is evidently non-free so I'm not sure if I can use it. Anyone help me pls?

#1
01/08/2005 (5:54 pm)
Well..
You buy the TGE for $100 USD (Indie Licence). You get to do whatever you want with it. Just follow the EULA or bad things can happen.
#2
01/08/2005 (5:57 pm)
You cant distribute the Torque code. You can distribute any additions you make to the torque code. So if you have to release a new class you have written that uses this software then you can as far as I know. Im no expert. Really I dont think I have helped too much... OH well.
#3
01/08/2005 (6:01 pm)
But essentially the Torque code cant be distributed... So the GPL is totally out. Btw, just for the sake of curiosity, is there a free engine that has around the same ease of use and power as torque?
#4
01/08/2005 (6:10 pm)
Cat Mother engine perhaps? It's open source (GPL?) and includes an example program.
#5
01/08/2005 (6:30 pm)
The only thing Torque related that you can gpl are the scripts you make. The only code from the engine you can re-gpl are the gpled projects the engine uses- aka openal. Crystalspace is gpl last time I checked and you should check out what Josh Ritter is doing with the gpl and his project.
#6
01/09/2005 (10:53 am)
Cat Mother is BSD licensed. The content is GPL'd, so if you create models, textures, or levels based on the content, you'll have to release your content "source" files.
#7
01/09/2005 (10:24 pm)
You wouldn't have to release your content "source", if you didn't base it on theirs. Starting from completely fresh content, without ANY of their anywhere nearby would make it fine for you to own your models completely, including licensing them however you wish.

Crystal space is GPL-acceptable.

And after asking in these forums a while ago, if you want to release source having made a game with TGE, then just make a resource on garagegames.com - that way anyone who can access it has a license to read it [assuming you dont append your own restrictive license...].

Gary (-;
#8
01/09/2005 (10:38 pm)
You're correct as long as you don't use their models, textures, or other content released in their GPL package. But if you're creating content from scratch, you're not even going to be looking at their resources for anything other than a base reference on how to construct your own.
#9
01/10/2005 (9:13 am)
Cat Mother is BSD, which is GPL-compatible
Ogre3D is LGPL, which is also GPL-compatible.
Irrlicht is a BSD-style license, so it MAY be GPL-compatible.
The id engines currently available (Quake 2 or earlier, soon Quake 3) are all GPL.
CrystalSpace is also GPL (but my opinion of that engine isn't too high).
#10
01/10/2005 (4:02 pm)
None of those in Jay's list provide the same capabilities as Torque though. Though I'm not sure about Cat Mother.

Try the engine list at www.devmaster.net.