Game Development Community

New maps?

by James Murray · in Torque Game Engine · 11/20/2001 (9:02 pm) · 3 replies

how do I start a new map in the torque SDK? I'm the head level designer, and I would really like to know how to do this!

thanks
JAimZ

#1
11/21/2001 (7:34 am)
You have to copy an existing .ter and a .mis file.
Then edit the .mis file and correct the .ter file path and filename.
You should also rename your mission, now.
#2
11/21/2001 (10:12 am)
besure to make those file NOT read only
#3
11/21/2001 (10:44 am)
Here is the easy way:

1) Start a map. Any map.

2) Use F11 to open the mission editor.

3) Using the Tree, find the MissionInfo object.

4) Change the 'name' property of the MissionInfo object to the name you want the map to have. Click Apply.

5) Change the 'terrainFile' property of the Terrain object to the name you want the map to have. For instance if you are making a new map called 'Bar', and terrainFile currently reads 'fps/data/terrains/foo/foo.ter', change it to 'fps/data/terrains/bar/bar.ter'. Click Apply.

6) Click the Save button on the left.

7) In the Save Mission dialog, change the Mission Name to the new map's name (ex. 'Bar'). Hit enter. You will see the filenames change to reflect the new name.

8) Click OK.

9) Exit the mission editor and the mission. Start your new mission.

10) Edit you now completely new mission however you see fit.