Game Development Community

Dissapearing .DIF

by Justin Woodman · in Torque Game Engine · 01/06/2005 (8:35 am) · 1 replies

I have a mission in which there is a tunnel. The tunnel is set into the terrain and goes through a section of the terrain which I 'set empty'. It seems fine in most aspects except when I look at it from different angles.

the picture below is the tunnel when it is in place and looking fine:
home.comcast.net/~justinwoodman/goodtunnel.bmp
this is a picture of the tunnel when I move just a tad to the right:
home.comcast.net/~justinwoodman/badtunnel.bmp
you can clearly see the problem now. If anyone has a clue as to why this is happening, suggestions would be greatly appriciated.

Thanks,
Justin Woodman

#1
01/11/2005 (11:52 am)
Perhaps LOD is causing the empty squares to become... er... not empty? :)

You might try making the empty area a bit bigger and seeing if the problem goes away.