Game Development Community

Torque Script Object Reference

by Mark Larkin · in Torque Game Engine · 01/06/2005 (5:13 am) · 5 replies

Hello,

I am fairly new to torque and have been reviewing the documentation.

My question is where do I find a list of the objects that are available for use in script programming. For example I see references in script code to "GuiHealthBarHud" or "GuiBitMapCtrl". Is there a master list or document somewhere that defines what the complete set of available objects are?

Mark Larkin

#1
01/06/2005 (5:09 pm)
Posting the same question in more than one forum is generally a bad thing. Also, the Torque private forum is for issues related to engine code (c++). Your question only involves script, so it belongs in the public forum. The reason we do it this way is so that people who don't own the SDK will still have access to things we say about script.
#2
01/10/2005 (11:11 am)
You can grab the a reference helpfile for of the engine defined TorqueScript objects in this resource.

But remember that script defined objects/functions (those in the .cs files) are not in this helpfile.
#3
01/10/2005 (11:31 am)
Yes, I gave him that same link in the other place where he asked this question.
#4
01/10/2005 (11:36 am)
Thanks for the info guys. That is what I was looking for.

I will avoid multiple forum postings in the future.

Mark Larkin
#5
03/22/2006 (11:16 am)
Just curious, that helpfile is for 1.3, has 1.4 changed much in TorqueScriot object since then?