Torque Script Object Reference
by Mark Larkin · in Torque Game Engine · 01/06/2005 (5:13 am) · 5 replies
Hello,
I am fairly new to torque and have been reviewing the documentation.
My question is where do I find a list of the objects that are available for use in script programming. For example I see references in script code to "GuiHealthBarHud" or "GuiBitMapCtrl". Is there a master list or document somewhere that defines what the complete set of available objects are?
Mark Larkin
I am fairly new to torque and have been reviewing the documentation.
My question is where do I find a list of the objects that are available for use in script programming. For example I see references in script code to "GuiHealthBarHud" or "GuiBitMapCtrl". Is there a master list or document somewhere that defines what the complete set of available objects are?
Mark Larkin
About the author
#2
But remember that script defined objects/functions (those in the .cs files) are not in this helpfile.
01/10/2005 (11:11 am)
You can grab the a reference helpfile for of the engine defined TorqueScript objects in this resource.But remember that script defined objects/functions (those in the .cs files) are not in this helpfile.
#3
01/10/2005 (11:31 am)
Yes, I gave him that same link in the other place where he asked this question.
#4
I will avoid multiple forum postings in the future.
Mark Larkin
01/10/2005 (11:36 am)
Thanks for the info guys. That is what I was looking for.I will avoid multiple forum postings in the future.
Mark Larkin
#5
03/22/2006 (11:16 am)
Just curious, that helpfile is for 1.3, has 1.4 changed much in TorqueScriot object since then?
Torque Owner Eric Lavigne