Game Development Community

Toruqe Scripting Objects

by Mark Larkin · in Torque Game Engine · 01/06/2005 (5:09 am) · 1 replies

Hello,

I am fairly new to torque and have been reviewing the documentation.

My question is where do I find a list of the objects that are available for use in script programming. For example I see references in script code to "GuiHealthBarHud" or "GuiBitMapCtrl". Is there a master list or document somewhere that defines what the complete set of available objects are?

Mark Larkin

#1
01/06/2005 (4:48 pm)
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6853

Some of the objects are actually defined within the script. In that case you will have to find the spot in script where they are defined and figure it out yourself. Those that are built in (defined in c++ and accessed by script) are in the reference that I gave above.

Good luck, and welcome to garage games.