Freelook for vehicles
by Matt Sanders · in Torque Game Engine · 01/05/2005 (7:20 am) · 5 replies
I am trying to implament a system where you can look around the car while you drive. I noticed that I could enable the global variable free look but have no Idea where the binds are for free look. I want to change the mouse yaw when you move the mouse left and right rather then the a and d buttons.... The vehicle is driving while I am in free look but it will not turn and I think it may be because of the a and d setup on free look. Any help is more then appreciated.
or maby this can be accomplished by setting the observer mode to corpse when you hop on a vehicle. Any way if someone has a different way of getting this to work please let me know.
or maby this can be accomplished by setting the observer mode to corpse when you hop on a vehicle. Any way if someone has a different way of getting this to work please let me know.
#2
03/07/2005 (10:49 am)
Freelook toggle still works with vehicle by default I presume your new binds are breaking something
#3
03/07/2005 (1:05 pm)
I will try to mess with this some more when I get home and post any results.
#4
any thoughts on this?
07/30/2006 (1:05 pm)
Ya its not hard to turn on and off the freelook for the player when they mount and dismount a vehicle the only problem is that the A and D keys no longer turn the vechile, instead they move the cameraany thoughts on this?
#5
07/31/2006 (11:18 am)
Push a different movemap when you mount or unmount the vehicle?
Torque Owner Matt Sanders