Problem with map2dif...
by Earl Li · in Artist Corner · 11/19/2001 (4:59 pm) · 2 replies
** Executing...
** Command: C:\Program Files\GarageGames\v12\tools\map2dif.exe
** Parameters: c:\DOCUME~1\ADMINI~1\desktop\MYGAME~1\tests\TEXTUR~1\maps\testmap.map
and it gives me this error
"error, the map file must have a .MAP extension"
I'm trying to run my testmap.MAP, and it still asks for a .MAP extension.
I followed all the steps in the Doc, can anybody tell me what I'm doing wrong? thanx.
** Command: C:\Program Files\GarageGames\v12\tools\map2dif.exe
** Parameters: c:\DOCUME~1\ADMINI~1\desktop\MYGAME~1\tests\TEXTUR~1\maps\testmap.map
and it gives me this error
"error, the map file must have a .MAP extension"
I'm trying to run my testmap.MAP, and it still asks for a .MAP extension.
I followed all the steps in the Doc, can anybody tell me what I'm doing wrong? thanx.
About the author
#2
actually I used worldcraft and reference the map2dif.exe in worldcraft.
Also, I tried using -t "texture directory"
but it kept asking for a specific texture within the wad file.
Eg. If the texture within the wad file is called, cement1, and when I tried to use -t "texture directory"(where the wad file is located), it still asks for, "cement1" texture when trying to convert to dif.
thanx for your time :)
11/19/2001 (9:43 pm)
thanx for replying :)actually I used worldcraft and reference the map2dif.exe in worldcraft.
Also, I tried using -t "texture directory"
but it kept asking for a specific texture within the wad file.
Eg. If the texture within the wad file is called, cement1, and when I tried to use -t "texture directory"(where the wad file is located), it still asks for, "cement1" texture when trying to convert to dif.
thanx for your time :)
Torque Owner Desmond Fletcher
fletcher
2. did you use any other parameters, like -o outputfilename -t texturelocation -v -h ???