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Problem with map2dif...

by Earl Li · in Artist Corner · 11/19/2001 (4:59 pm) · 2 replies

** Executing...
** Command: C:\Program Files\GarageGames\v12\tools\map2dif.exe
** Parameters: c:\DOCUME~1\ADMINI~1\desktop\MYGAME~1\tests\TEXTUR~1\maps\testmap.map


and it gives me this error

"error, the map file must have a .MAP extension"


I'm trying to run my testmap.MAP, and it still asks for a .MAP extension.

I followed all the steps in the Doc, can anybody tell me what I'm doing wrong? thanx.

#1
11/19/2001 (7:29 pm)
1. you could try putting the map in the same dir as map2dif to see if it's just confused by those paths

2. did you use any other parameters, like -o outputfilename -t texturelocation -v -h ???
#2
11/19/2001 (9:43 pm)
thanx for replying :)

actually I used worldcraft and reference the map2dif.exe in worldcraft.

Also, I tried using -t "texture directory"

but it kept asking for a specific texture within the wad file.

Eg. If the texture within the wad file is called, cement1, and when I tried to use -t "texture directory"(where the wad file is located), it still asks for, "cement1" texture when trying to convert to dif.

thanx for your time :)