Exporting DIF on a mac?
by Rory · in Artist Corner · 01/02/2005 (2:10 am) · 13 replies
Are there any downloadable 3D modelling tools for the macintosh which allow me to edit/create architecture for Marble Blast levels? I am at a dead loss because I cannot edit/create dif files for my levels because I can't use QuArk or any of the other tools that are available for windows. Any suggestions?
Somewhere I heard that Quiver (A Quake editor for mac; mac version of QuArk) can
do this but I can't find it anywhere. Could someone, if they have it mail me a copy?
Thanks
Somewhere I heard that Quiver (A Quake editor for mac; mac version of QuArk) can
do this but I can't find it anywhere. Could someone, if they have it mail me a copy?
Thanks
#2
The URL for Quiver is quiver.telefragged.com/. I haven't tried it, so don't know what it's like.
01/02/2005 (6:24 am)
There will not be a Mac version of Quark. It's written in Delphi, and there's no emulator/translator/compiler for the Mac. Running VPC is the best solution for it.The URL for Quiver is quiver.telefragged.com/. I haven't tried it, so don't know what it's like.
#3
01/02/2005 (7:10 am)
Hey, the download link is broken! Could someone please e-mail me a copy if possible? That would be fantastic! Thanks
#4
I'm sure someone on the Marble Blast community would have a copy of Quiver. Someone called Andrew Wagner posted a message on November 5th and mentioned that he had it, but he didn't leave an email address. So Andrew Wagner, if you're out there! ;) that would be grand...
01/02/2005 (8:19 am)
Yeah, I tried it as well. Both download links for Quiver are broken...That's why I'm asking if anyone could mail me a copy, because apparently that site is the only place from which you can download it.I'm sure someone on the Marble Blast community would have a copy of Quiver. Someone called Andrew Wagner posted a message on November 5th and mentioned that he had it, but he didn't leave an email address. So Andrew Wagner, if you're out there! ;) that would be grand...
#5
been searching my *** off for some info on this matter, but noone seems to know how to do this.
07/13/2006 (12:51 am)
Why does it always seem like noone knows how to do anything on a mac when i need the help?been searching my *** off for some info on this matter, but noone seems to know how to do this.
#6
That being said, here's a link to it:
http://www.apple.com/downloads/macosx/games/utilities/gtkradiant.html
Personally, I currently use Quark running in a Boot-Camp-installed Windows partition on my MacBook Pro. Before that, I used Quark in Virtual PC, but it was fairly slow and frustrating to work with on my G4 (and Quark is bad enough by itself). Since Quark runs in Virtual PC, I'd suspect that it would also run in the Parallels Workstation windows environment. It's much cheaper (and faster) than Virtual PC, but you need an IntelMac to use it.
BTW, regarding Quiver, I'd be really surprised if you could use that to create Torque maps. In fact, I'd be surprised if it still ran on newer versions of OSX. The last time I tried to use it was many years ago, and it barely functioned back then. I think it might make the wrong version of .map files, too. And for that, too, you'd have to compile a Mac version of map2dif.
Once Constructor comes out (someday...), we should have a full-fledged native dif creation tool for the Mac. Until then, you'll probably have to make do with some variety of Windows emulation/hosting to make difs.
07/13/2006 (5:58 am)
The only tool to make maps that I'm aware of that runs on the Mac is GTKRadiant. Not a lot of people are using it, since up until recently, it was under a very restrictive license. Apparently that has changed. Also, it probably won't have any Torque-specific entities built into it -- you'd need to add those yourself. In addition, you'd have to compile map2dif for the Mac, and that's been a little spotty (I haven't tried compiling the source for it that comes with TGE 1.4, however. It might work now).That being said, here's a link to it:
http://www.apple.com/downloads/macosx/games/utilities/gtkradiant.html
Personally, I currently use Quark running in a Boot-Camp-installed Windows partition on my MacBook Pro. Before that, I used Quark in Virtual PC, but it was fairly slow and frustrating to work with on my G4 (and Quark is bad enough by itself). Since Quark runs in Virtual PC, I'd suspect that it would also run in the Parallels Workstation windows environment. It's much cheaper (and faster) than Virtual PC, but you need an IntelMac to use it.
BTW, regarding Quiver, I'd be really surprised if you could use that to create Torque maps. In fact, I'd be surprised if it still ran on newer versions of OSX. The last time I tried to use it was many years ago, and it barely functioned back then. I think it might make the wrong version of .map files, too. And for that, too, you'd have to compile a Mac version of map2dif.
Once Constructor comes out (someday...), we should have a full-fledged native dif creation tool for the Mac. Until then, you'll probably have to make do with some variety of Windows emulation/hosting to make difs.
#7
so, please, please, pretty please, someone at gg, give us atleast a so-so date to when we maccers gonna be able to atleast create something for the money we spent?
07/14/2006 (6:19 am)
Been hearing alot of this "Constructor", but never a releasedate... kinda bugs me that i pay for an engine, but not being able to use it fully, just because i use a mac. i have a powerbook g4, 1.67 ghz, and running a emu for win is kinda slow.so, please, please, pretty please, someone at gg, give us atleast a so-so date to when we maccers gonna be able to atleast create something for the money we spent?
#8
I've been waiting for Constructor for over a year now (I've lost track of how long and don't feel like looking it up). Just gotta wait for it... GG won't give you a date. They shouldn't. They don't release "good enough" software. They release "done" software. That's a big difference.
07/14/2006 (1:49 pm)
Yeah, kinda sucks being at the bottom of the barrel, doesn't it? That's just the way it is. Windows first, then Mac/Linux next.I've been waiting for Constructor for over a year now (I've lost track of how long and don't feel like looking it up). Just gotta wait for it... GG won't give you a date. They shouldn't. They don't release "good enough" software. They release "done" software. That's a big difference.
#9
07/14/2006 (4:09 pm)
Hmmm...
#10
07/17/2006 (7:39 am)
Yes, I'm finding support for the Mac to be rather lacking... I think it's unfair they advertise it to be so mac compatible but what they really mean is you can port your binaries to a mac. Is anyone besides me trying to do their game development on a mac?
#11
About all I'm finding I can't do directly on a Mac is make dif interiors. That, and the Lightwave and Blender dts exporters are sort of second class citizens compared to the 3D Studio Max exporter. It's nearly impossible to create a dts player model that is compatible with the default dsq animations on the Mac, for example, and making my own set of dsq animations for my own rigged model has been a real challenge (though I have high hopes for the latest version of the LW exporter).
Otherwise, I'm working on several game projects with Torque using a Mac as my main development platform. I'm just glad I have an IntelMac available to run Quark on (using BootCamp). I used to run it under Virtual PC on a G4, and while that was functional, it was quite a bit slower (especially when the interiors got more complicated than a simple box with textures on it).
07/17/2006 (7:47 am)
@JosiahAbout all I'm finding I can't do directly on a Mac is make dif interiors. That, and the Lightwave and Blender dts exporters are sort of second class citizens compared to the 3D Studio Max exporter. It's nearly impossible to create a dts player model that is compatible with the default dsq animations on the Mac, for example, and making my own set of dsq animations for my own rigged model has been a real challenge (though I have high hopes for the latest version of the LW exporter).
Otherwise, I'm working on several game projects with Torque using a Mac as my main development platform. I'm just glad I have an IntelMac available to run Quark on (using BootCamp). I used to run it under Virtual PC on a G4, and while that was functional, it was quite a bit slower (especially when the interiors got more complicated than a simple box with textures on it).
#12
I am a mac-user, using a 1.67 ghz powerbook, the 17" wide-version.
As far as i've got, all i've been able to create is a landscape, and implemented my own (small) 3d-objects, but without textures.
I don't like to moan and groan about good software, but i wanna be able to use it fully for the money i've spent.
Could we make some sort of deal with GG for being able to betatest the Constructor or something?
07/18/2006 (12:13 am)
Josiah:I am a mac-user, using a 1.67 ghz powerbook, the 17" wide-version.
As far as i've got, all i've been able to create is a landscape, and implemented my own (small) 3d-objects, but without textures.
I don't like to moan and groan about good software, but i wanna be able to use it fully for the money i've spent.
Could we make some sort of deal with GG for being able to betatest the Constructor or something?
#13
-Okashira
07/20/2006 (11:56 am)
Haven't looked into it to much(simply because I don't own a Mac so I don't need one), but try this : tread.planetquake.gamespy.com/. You could use that along with the map2dif converter.-Okashira
Torque Owner Matthew Jones
Matt