BUMP MAPPING - Work?
by Earl Li · in Artist Corner · 11/19/2001 (5:19 am) · 3 replies
Hey all, I've created two texture files for my simple shape (a ball). One texture is (PNG file) the colour (RGB) one, while the other texture (PNG file) is the bump map (grayscale). I can render and see the effects of the bump map in 3D studio max perfectly fine, but when I export it to DTS and then import into the map editor....I only see the colour texture, but I can't see the bump mapping effects.
I named the textures as
yellowball.png
yellowball_bump.png
any help? thanx :D
I named the textures as
yellowball.png
yellowball_bump.png
any help? thanx :D
About the author
#2
ryan
11/19/2001 (7:58 am)
yes, bump mapping is a procedural mapping (meaning: done by code) so tge needs to support it, which i have no clue if they do or not. and youd need a dx8 compatible card... good luck there.ryan
#3
In Tribes 2, there were options to have environmental bump mapping, and on certain maps I could see the bump maps on the terrain textures. So I'm wondering why is it not possible with torque game engine?
11/19/2001 (9:48 pm)
ok thanx for the replies. In Tribes 2, there were options to have environmental bump mapping, and on certain maps I could see the bump maps on the terrain textures. So I'm wondering why is it not possible with torque game engine?
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