Game Development Community

BUMP MAPPING - Work?

by Earl Li · in Artist Corner · 11/19/2001 (5:19 am) · 3 replies

Hey all, I've created two texture files for my simple shape (a ball). One texture is (PNG file) the colour (RGB) one, while the other texture (PNG file) is the bump map (grayscale). I can render and see the effects of the bump map in 3D studio max perfectly fine, but when I export it to DTS and then import into the map editor....I only see the colour texture, but I can't see the bump mapping effects.

I named the textures as

yellowball.png
yellowball_bump.png

any help? thanx :D

#1
11/19/2001 (7:29 am)
Your problem is either that your graphics card does not do T&L effects (such as bump mapping) or the Torque engine itself does not support this (which wouldn't be much of a surprise since most game engines do not support it).

Logan
#2
11/19/2001 (7:58 am)
yes, bump mapping is a procedural mapping (meaning: done by code) so tge needs to support it, which i have no clue if they do or not. and youd need a dx8 compatible card... good luck there.
ryan
#3
11/19/2001 (9:48 pm)
ok thanx for the replies.

In Tribes 2, there were options to have environmental bump mapping, and on certain maps I could see the bump maps on the terrain textures. So I'm wondering why is it not possible with torque game engine?