Game Development Community

Out of date

by Richard Pettyjohn · in Torque Game Engine · 12/31/2004 (10:36 am) · 7 replies

I keep geting an error when i try to compile torque. the error tells me that the libogg.a and the libvorbis.a is out of date. but those are both torque files.
does anyone know what to do.

#1
12/31/2004 (2:41 pm)
Did you get your source code from the installer?
#2
12/31/2004 (4:30 pm)
Yes, I downloaded the source code yesterday -12/30/04. The files appear to be in TorqueGameEngineSDK/lib/vorbis/macosx/libogg.a and TorqueGameEngineSDK/lib/vorbis/macosx/libvorbis.a

Since these are both Torque files, I don't understand how they can be out of date.

I have been able to successfully compile the demo-debug app and the RTS.

Has anybody successfully compiled Torque on the Mac from a recent download?
#3
12/31/2004 (6:52 pm)
Richard, you probably just need to run the ranlib utility on these files. Please see this FAQ for more information.
#4
01/01/2005 (9:41 am)
Thanks for the help. I maneged to successfully compile Torque - but after the compile the Torque-MacCarb-Debug didn't show up. So I went to x-code and hit build and go. The app that started was just the Demo Debug and it took me to the fps starter screen. I can't find the executable. How do I start Torque?
#5
01/02/2005 (5:52 am)
If you can run the demo, your executable must be in the right place, the example directory.
#6
01/02/2005 (6:32 am)
As Bruno said, you need to move the executable from the pb/build directory to the example directory.
#7
01/13/2005 (5:02 am)
If you go to the XCode menu -> Preferences, you need to set the working directory to ../example. Please see the docs for detailed instructions. With this setting, you won't need to copy anything.