Out of date
by Richard Pettyjohn · in Torque Game Engine · 12/31/2004 (10:36 am) · 7 replies
I keep geting an error when i try to compile torque. the error tells me that the libogg.a and the libvorbis.a is out of date. but those are both torque files.
does anyone know what to do.
does anyone know what to do.
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#2
Since these are both Torque files, I don't understand how they can be out of date.
I have been able to successfully compile the demo-debug app and the RTS.
Has anybody successfully compiled Torque on the Mac from a recent download?
12/31/2004 (4:30 pm)
Yes, I downloaded the source code yesterday -12/30/04. The files appear to be in TorqueGameEngineSDK/lib/vorbis/macosx/libogg.a and TorqueGameEngineSDK/lib/vorbis/macosx/libvorbis.aSince these are both Torque files, I don't understand how they can be out of date.
I have been able to successfully compile the demo-debug app and the RTS.
Has anybody successfully compiled Torque on the Mac from a recent download?
#4
01/01/2005 (9:41 am)
Thanks for the help. I maneged to successfully compile Torque - but after the compile the Torque-MacCarb-Debug didn't show up. So I went to x-code and hit build and go. The app that started was just the Demo Debug and it took me to the fps starter screen. I can't find the executable. How do I start Torque?
#5
01/02/2005 (5:52 am)
If you can run the demo, your executable must be in the right place, the example directory.
#6
01/02/2005 (6:32 am)
As Bruno said, you need to move the executable from the pb/build directory to the example directory.
#7
01/13/2005 (5:02 am)
If you go to the XCode menu -> Preferences, you need to set the working directory to ../example. Please see the docs for detailed instructions. With this setting, you won't need to copy anything.
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