Disable color writes on the zpass
by Tom Spilman · in Torque Game Engine Advanced · 12/30/2004 (10:19 pm) · 0 replies
This optimization is *very* premature, but you should disable color writes within the Interior::renderToZBuffer call. This little bit of fillrate will count when your start hitting those higher screen resolutions.
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.