Radeon 9800 SE and compile pixel shader error
by arteria3d · in Torque Game Engine Advanced · 12/30/2004 (5:11 pm) · 16 replies
Hi,
I get the following error with my Radeon 9800 SE card - which i know for sure supports shader 2 stuff:
The error i now get is : When i run the demo, as it is trying to load the datablocks the following error appears:
Unable to compile pixel shader/planarReflectP.hlsl for target ps_1_4.
A look in the console log reveals:
error X4512: accessing texture coordinate w-component not yet implemented in ps_1_4
Anyone got any ideas why this is happening?
I get the following error with my Radeon 9800 SE card - which i know for sure supports shader 2 stuff:
The error i now get is : When i run the demo, as it is trying to load the datablocks the following error appears:
Unable to compile pixel shader/planarReflectP.hlsl for target ps_1_4.
A look in the console log reveals:
error X4512: accessing texture coordinate w-component not yet implemented in ps_1_4
Anyone got any ideas why this is happening?
About the author
Owner of uk based Ltd company ArteriaMediaLtd. with a trading name of Arteria3d Website;arteria3d.com
#2
Thanks Westy - that did the trick!!!!
A further look at the shaders.cs file revealed that, that was the only datablock to use the 1.4 setting. All other datablocks were set to shader=2. I wonder why this would make a difference
I Apreciate your help,
Thanls
Steve
12/31/2004 (7:06 am)
Well WelllThanks Westy - that did the trick!!!!
A further look at the shaders.cs file revealed that, that was the only datablock to use the 1.4 setting. All other datablocks were set to shader=2. I wonder why this would make a difference
I Apreciate your help,
Thanls
Steve
#3
12/31/2004 (9:09 am)
Glad to see this got solved. But i'm curious... why was this not set to 2.0 already?
#4
Even though as my card can support shader 2 stuff, why wouldnt it compile for the previous one - which is for an earlier shader! Crazy
I wonder when milestone 2 will be finished - i am eagerly awaiting the reflective water and new terrain
Steve
12/31/2004 (9:11 am)
Yeah very odd isnt it.Even though as my card can support shader 2 stuff, why wouldnt it compile for the previous one - which is for an earlier shader! Crazy
I wonder when milestone 2 will be finished - i am eagerly awaiting the reflective water and new terrain
Steve
#5
So it's good practice to compile for the minimum target. It's curious it didn't work properly for your system, as it runs fine on our systems at work.
12/31/2004 (10:05 am)
It wouldn't compile because when the version is set to 1.4, it compiles for a 1.4 pixel shader target, regardless of the capabilities of the card. Compiling for the minimum necessary target is good because while a card _can_ run 2.0, it often does so more slowly than it would run an identical shader on a 1.4 or lower target.So it's good practice to compile for the minimum target. It's curious it didn't work properly for your system, as it runs fine on our systems at work.
#6
12/31/2004 (10:46 am)
Runs fine on mine too (fx 5700 le).
#7
12/31/2004 (2:42 pm)
Maybe it's related to the version of DirectX you have?
#8
12/31/2004 (2:43 pm)
Direct X 9c
#9
01/01/2005 (2:33 pm)
Which update?
#10
Are you running on a laptop by chance Stevie?
01/05/2005 (3:56 pm)
Arggh, that's really annoying it doesn't compile for you. Like Ben said, you want to compile to the minimum target, especially since 1.1-1.4 targets actually run faster on than 2.0 targets (at least on the FX series of cards). I actually wrote that shader specifically for 1.4 cards.Are you running on a laptop by chance Stevie?
#11
No not using a laptop. My system is a 2.8 P4 with 1.5 gig ram and the Radeon 9800 se card
I had to change it to 2.0 - it would compile with 1.4 but would not run with 1.4.
Steve
01/05/2005 (4:01 pm)
Hi,No not using a laptop. My system is a 2.8 P4 with 1.5 gig ram and the Radeon 9800 se card
I had to change it to 2.0 - it would compile with 1.4 but would not run with 1.4.
Steve
#12
This afternoon I grabbed it again so I could have a fresh install on my machine and Im getting this error.
I have a amd 64FX with a gig of ram and a GeForce 5900.
This is beyond nutty.
01/15/2005 (9:44 pm)
This is odd. Im getting the EXACT same error on my machine right now and I didnt get it the first time I compiled TSE (which was some months ago). In fact, I compiled it several times between the time of my purchase and now and it ran without problems.This afternoon I grabbed it again so I could have a fresh install on my machine and Im getting this error.
I have a amd 64FX with a gig of ram and a GeForce 5900.
This is beyond nutty.
#13
ftp://demos.garagegames.com/tse/TSEDojoDemo-Installer.exe
Thanks!
01/17/2005 (1:21 pm)
Can you guys having problems with this download the Dojo Demo and see if you are getting the same problem?ftp://demos.garagegames.com/tse/TSEDojoDemo-Installer.exe
Thanks!
#14
I downloaded the demo and *it worked fine. I was very excited to see reflective surfaces, and the amazin environment mapping on the character and the FPS was still at 80!!
Steve
01/18/2005 (2:41 am)
HiI downloaded the demo and *it worked fine. I was very excited to see reflective surfaces, and the amazin environment mapping on the character and the FPS was still at 80!!
Steve
#15
//datablock ShaderData( Reflect )
//{
// DXVertexShaderFile = "shaders/planarReflectV.hlsl";
// DXPixelShaderFile = "shaders/planarReflectP.hlsl";
//pixVersion = 1.4;
// pixVersion = 2.0;
//};
That 'fixed' that problem, but then I got another error saying it could not compile a vertex shader. Grrrr!
I am running on a P4 3GHz laptop with an nVidia GeForce Go 6800.
06/14/2005 (10:40 pm)
Gahhh!!! I'm getting the same thing the original poster got. I tried all the fixes suggested (chaging pixel version number on the shader datablock, etc, to no avail). I finally just commented out the entire offending shader datablock://datablock ShaderData( Reflect )
//{
// DXVertexShaderFile = "shaders/planarReflectV.hlsl";
// DXPixelShaderFile = "shaders/planarReflectP.hlsl";
//pixVersion = 1.4;
// pixVersion = 2.0;
//};
That 'fixed' that problem, but then I got another error saying it could not compile a vertex shader. Grrrr!
I am running on a P4 3GHz laptop with an nVidia GeForce Go 6800.
#16
06/16/2005 (11:53 am)
Man I hate laptop cards. Comment out all Materials that use the Reflect shader and you should be OK to run.
Torque Owner Westy
In shaders.cs, change pixVersion = 1.4; to pixVersion = 2.0; in the 'Reflect' datablock.