3ds Max 6; Compatibility?
by nibbuls · in Artist Corner · 12/30/2004 (9:47 am) · 5 replies
I use 3dsMax 6 for all of my modeling, texturing, skinning, and animating. I was told recently that I would have to back-step into 3dsMax 5 because there were issues with Torque's full support (over things like auto-LOD and animation).
Is this a problem; should I switch to 3ds Max 5?
Is this a problem; should I switch to 3ds Max 5?
#2
12/30/2004 (10:51 am)
George, I wouldn't worry about it. The shortcomings of the exporter are somewhat blown out of proportion. I use 6 and have never come up against a significant problem.
#3
12/30/2004 (3:06 pm)
Thanks so much... I'm glad I won't have to switch programs again.
#4
07/05/2005 (1:28 am)
Hi guys. Im using 3D max 6 to create objects, and export them out after puting in a bounding box. But I have no idea how to add in a collision mesh to avoid my player to walk through it. 3D programming all in one based on milkshape. So i have no idea. Can anyone help me on this? thanks.
Torque Owner Erik Madison