Resolution Options not showing up.
by Trevor Gordon · in Artist Corner · 11/18/2001 (1:17 pm) · 23 replies
I am working on Crimeforce, and have always thought that the build didnt have support for resolutions higher then 640x480. Thats the only res that appeared in the options tab. Anyway, at this res, it seems that a portion of the Torque editor is cut off, specificaly the Creator tab. This is, needless to say, rather crippling as I am a mapper.
I have been told that the game DOES support higher resoltuions, but they arnt showing up as an option to me. I heard others have encountered this problem, what should I do?
I have been told that the game DOES support higher resoltuions, but they arnt showing up as an option to me. I heard others have encountered this problem, what should I do?
#22
If your in windowed mode, only those resolutions less than the desktop are displayed. The script code determins whether your in windowed mode from the Fullscreen Video checkbox. Doesn't matter whether your fullscreen at the time or not, if the checkbox is not set, you don't get the higher resolutions (since it's trying to show you modes valid for the check value).
Checking the box does not update the resolution list either, which it obviously should, so you must check it then close/re-open the dialog box to see all the higher-res modes. That should be fixed. I'm not a gui guru though, if I can't figure out real quick, I'll forward the bug to Mark ;)
12/21/2001 (3:40 pm)
I traced through the C++ code and all the resolutions are there, the script code (specifically fps/client/scripts/optionsDlg.cs) is the culprit.If your in windowed mode, only those resolutions less than the desktop are displayed. The script code determins whether your in windowed mode from the Fullscreen Video checkbox. Doesn't matter whether your fullscreen at the time or not, if the checkbox is not set, you don't get the higher resolutions (since it's trying to show you modes valid for the check value).
Checking the box does not update the resolution list either, which it obviously should, so you must check it then close/re-open the dialog box to see all the higher-res modes. That should be fixed. I'm not a gui guru though, if I can't figure out real quick, I'll forward the bug to Mark ;)
#23
12/21/2001 (3:56 pm)
I just checked in a fix for the problem. The fullscreen checkbox now updates the resolution list as it's toggled.
Torque Owner Shawn