Launching and reading data from Flash?
by Brad Strong · in Torque Game Engine · 12/29/2004 (5:46 pm) · 6 replies
Has anyone ever used or modified Torque to launch a Flash .swf file (I would like to launch Flash and then interact with the Player via Flash for educational purposes)?
I would like to launch Flash from Torque, and then take the Flash data generated and feed variables back into torque.
I have not yet worked with Torque, but I can launch Flash from Macromedia Director, gather data, and feed the results back into Director to alter a players score.
My goal in this is to make learning / adventure games.
Thanks for any ideas / advice.
I would like to launch Flash from Torque, and then take the Flash data generated and feed variables back into torque.
I have not yet worked with Torque, but I can launch Flash from Macromedia Director, gather data, and feed the results back into Director to alter a players score.
My goal in this is to make learning / adventure games.
Thanks for any ideas / advice.
#2
Regards,
Brad Strong
01/05/2005 (7:08 pm)
Thanks Justin, this looks promising. I was going to try it out before I replied but keep getting sidetracked! Regards,
Brad Strong
#4
I'm in the middle of finishing 3 games (Director/Lingo) due by end March, at which time I've reserved April to look into Torque and how to link to Flash (I'm just hoping to launch Flash swf's, read data gathered from the Flash interaction, and pull that data back into Torque. Not interested in Flash Comm. Server, cause Torque has a better solution pre-coded for multiplayer). If I can find a way to do that, Torque is my solution.
Please pass along any info if you figure something out, I will do the same.
Brad
01/21/2005 (9:41 am)
Ryan, I'm in the middle of finishing 3 games (Director/Lingo) due by end March, at which time I've reserved April to look into Torque and how to link to Flash (I'm just hoping to launch Flash swf's, read data gathered from the Flash interaction, and pull that data back into Torque. Not interested in Flash Comm. Server, cause Torque has a better solution pre-coded for multiplayer). If I can find a way to do that, Torque is my solution.
Please pass along any info if you figure something out, I will do the same.
Brad
#6
01/22/2005 (4:46 pm)
Thanks for the link, Robert.
Justin "Justorama" Snell
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6706
-Justin Snell