Best way to create an urban environment?
by Martin Askestad · in Torque Game Engine · 12/28/2004 (9:08 pm) · 3 replies
I'm curious of the best way to create urban environments?? Should I create models of the buildings and place them where I want them in the Level Editor.
Or perhaps create a .DIF file of the city?? The city is planned to be a Manhattan like metropolitan city. Basicly big buildings and plenty of roads etc.
Regards
.M
Or perhaps create a .DIF file of the city?? The city is planned to be a Manhattan like metropolitan city. Basicly big buildings and plenty of roads etc.
Regards
.M
About the author
Always have ideas for new games. But not always the motivation or the skill.
#2


In the first one the ground is a seperate DIF, in the second one you see just one DIF. The lighting effect on the ground appears only if the light is in the same DIF.
12/28/2004 (11:23 pm)
Also I think that different DIFs can shade each other, but they cannot throw light at each other. To prove this I made these screenshots:

In the first one the ground is a seperate DIF, in the second one you see just one DIF. The lighting effect on the ground appears only if the light is in the same DIF.
#3
(Hopefully this is something we'll be able to fix with future revisions of the DIF pipeline!)
12/28/2004 (11:37 pm)
You are correct. Good eye. :)(Hopefully this is something we'll be able to fix with future revisions of the DIF pipeline!)
Associate Alex Scarborough