Game Development Community

Best way to create an urban environment?

by Martin Askestad · in Torque Game Engine · 12/28/2004 (9:08 pm) · 3 replies

I'm curious of the best way to create urban environments?? Should I create models of the buildings and place them where I want them in the Level Editor.

Or perhaps create a .DIF file of the city?? The city is planned to be a Manhattan like metropolitan city. Basicly big buildings and plenty of roads etc.

Regards
.M

#1
12/28/2004 (10:21 pm)
Personally I would go with making individual models for the buildings. That way you can use nice things like fxFoliageReplicator and fxShapeReplicator without having to be insanely careful with the placement radius. Also, from the bit of tinkering I've done, Torque refuses to render precipitation inside of .dif buildings, so your city wouldn't be able to have rain if it was all one .dif I might be wrong on that though.
#2
12/28/2004 (11:23 pm)
Also I think that different DIFs can shade each other, but they cannot throw light at each other. To prove this I made these screenshots:
img.photobucket.com/albums/v449/dirkk/deled/k1.jpgimg.photobucket.com/albums/v449/dirkk/deled/k2.jpg
In the first one the ground is a seperate DIF, in the second one you see just one DIF. The lighting effect on the ground appears only if the light is in the same DIF.
#3
12/28/2004 (11:37 pm)
You are correct. Good eye. :)

(Hopefully this is something we'll be able to fix with future revisions of the DIF pipeline!)