Getting a list of connected clients
by Manoel Neto · in Torque Game Engine · 12/28/2004 (12:13 pm) · 3 replies
I'm working on a single player game, but I am trying to keep things networkable in case we need to do a multiplayer project in the future.
How do I get a list of all clients connected to the current server? I've been testing with tree(), and I can see the other player objects, but I couldn't find their client connections anywhere.
How do I get a list of all clients connected to the current server? I've been testing with tree(), and I can see the other player objects, but I couldn't find their client connections anywhere.
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