Game Development Community

Getting a list of connected clients

by Manoel Neto · in Torque Game Engine · 12/28/2004 (12:13 pm) · 3 replies

I'm working on a single player game, but I am trying to keep things networkable in case we need to do a multiplayer project in the future.

How do I get a list of all clients connected to the current server? I've been testing with tree(), and I can see the other player objects, but I couldn't find their client connections anywhere.

#1
12/28/2004 (1:06 pm)
ClientGroup, I think?
#2
12/28/2004 (11:46 pm)
If you look in the chat scripts on the server side, they iterate over the clients connected to the server to send out global chat.

Also a few other places
#3
12/29/2004 (2:01 pm)
Thanks, I see it now. Stupid me :P