Game Development Community

Rts engine questions

by Michael Henfrey · in Torque Game Engine · 12/27/2004 (2:03 pm) · 4 replies

Im not sure if this is where i should be posting so be nice:)

About the rts engine for torque,
1. does it have a.i? i somehow dont think it has
2. is it easily convertable for a mmorts if i ever decided to make 1? altho looking into single player for now so i at least want missions and online play
3. any1 created an rts using it so i could play around in it?

Many Thanks

Mike.

#1
12/27/2004 (2:07 pm)
1) A.I. is a very loose term! I'm assuming that you mean something along the lines of pathfinding, and while there is nothing currently in the stock code to handle advanced pathfinding, it can be done, and may be presented in some form or another in the private forums (which are extremely cooperative and nice!).
2) Don't know about easy (nothing is "easy" when you talk about MMO**), but that's what we are doing.
3) Several people and groups are making RTS's with it! I know that Anthony is working on a "small" one, although I have no information about it, or any possible release date. We are working on a "large" one (MMORTS basically), and are shooting for our first alpha test period (external testers that aren't part of the team) in roughly March-April of 2005. (Limited Alpha of course, we are very early in our 3 year dev cycle as yet).
#2
12/27/2004 (2:23 pm)
Ah ok thx, yea for 1 pathfinding i think is a must but also for single player games to play against a good ai is deffinatly needed, altho atm im working on design document, getting detailed drawings of everyhting so that my modellers can work from all that.
#3
12/27/2004 (2:26 pm)
Yes, the second version of AI as you are talking about is very game specific, and I doubt that you will find any "stock" complete AI handlers out there specifically for RTS (at GG anyway), but there are several quite good general AI resources already available in the Resources section, as well as tons of books in the industry to point you in the right direction.
#4
12/27/2004 (2:33 pm)
Cool thanks, altho id probably need to find a coder to help me with this but ill look into that nearer the time, as theres alot of stuff for me to get made first