Game Development Community

Noob Texture question

by James E. Spellman II · in Technical Issues · 12/27/2004 (7:35 am) · 3 replies

Hey guys, i'm just starting in torque today, and i was given a .qrk file to play around with. For some reason, the zip i got has none of the textures i need with it, so i can only view the map in wireframe mode, unless i assign one of quarks default textures to it. my question is, where do i need to put the textures (i know where they are) so that quark can find them, or is there a way to search from within quark and tell it where to find them? all i can do is search the folder they have assigned to textures, can't find the right ones... any help would be good, thanks.

#1
12/27/2004 (7:46 am)
The easiest thing to do here is arrange all your textures somewhere safe, then go into QuARk, open up the Texture Library / Texture Browser (whatever they call it), then just drag and drop all your textures from your HDD window into the QuARk window. It will ask you if you want to copy, I always just say 'no'.

After you compile, make sure you copy the textures from your original HDD Window into the directory containing the compiled map files within your games' hierarcy!
#2
12/27/2004 (8:11 am)
Thank ya' kindly stranger.
#3
12/27/2004 (8:21 am)
No problem at all. =)

Lemme know if you have any other questions, and feel free to email me with 'em!

-Dave C.