GMAX Exporter for Torque
by Brian Shipman · in Torque Game Engine · 11/17/2001 (1:22 pm) · 1 replies
Is there or are there plans for a GMAX Exporter for the Torque Engine? I, and many other of the modelers useing the Torque Engine i'm shure, would like to see this GMAX is a great invironment for modeling. I hope you can find the time to help us out on this one.
Torque Owner David Dougher
Pariah Games
One thing you might look at is using the GMax "Tempest" export to bring your model to Quake format and then take your model from Quake format to dts via Milkshape. Not a completely free solution, but Milkshape is a lot less expensive than 3DS max. I'm not even sure this is possible, but from looking at the import and export capabilities of the various packages it should be.