Vehicle tutorial
by Edward Gardner · in Torque Game Engine · 11/17/2001 (9:31 am) · 12 replies
I cannot get vehicles to work in 1.1
Has ANYONE gotten them to work?
I follow the tutorial, and I can get a spawning flying vehicle but I cannot mount it.
I have tried with mount0 assignations as well as with no joints created (which is how I had it in 1.0
Very lost and frustrated, find me on IRC or post here :(
Has ANYONE gotten them to work?
I follow the tutorial, and I can get a spawning flying vehicle but I cannot mount it.
I have tried with mount0 assignations as well as with no joints created (which is how I had it in 1.0
Very lost and frustrated, find me on IRC or post here :(
#2
They seem to work for me, but I remember having to change some of the mount code... It was listed in another forum here, just look around I'm sure you'll find it.
11/18/2001 (1:25 am)
Hmm..They seem to work for me, but I remember having to change some of the mount code... It was listed in another forum here, just look around I'm sure you'll find it.
#4
The one I used spawned the vehicle at the eyepoint, so mounting was not a problem.. my problem was that once i jumped off the vehicle, i couldn't mount it again. Fixing that involved changing the mount/dismount code, as I said.
And a search for mount in your cs files should have pointed you in the right direction. That is, if it's the same tut I used...
Sorry, I would be more specific, but I don't have my code handy right now.
11/18/2001 (5:44 am)
Well, which tut did you use, anyway?The one I used spawned the vehicle at the eyepoint, so mounting was not a problem.. my problem was that once i jumped off the vehicle, i couldn't mount it again. Fixing that involved changing the mount/dismount code, as I said.
And a search for mount in your cs files should have pointed you in the right direction. That is, if it's the same tut I used...
Sorry, I would be more specific, but I don't have my code handy right now.
#5
http://gameznet.com/v12/scripting/vehicletutorial.shtml
I am using custom vehicles, I suppose it is time to breal out t2 and see if the t2 vehicles work, but this vehicle tut worked fine as is in 1,0.
Yeah, I corrected the "remount" code in version 1.0 with this:
function Player::setMountVehicle(%this, %val)
{
// Allow the player back on to a vehicle
%this.mountVehicle = %val;
}
-edit-
Not my vehicle model, T2 vehicles are unmountable as well.
This is a fairly recent rev of 1.1, maybe 2 weeks old tops.
Am I missing something obvious?
11/18/2001 (5:50 am)
I used the only tut I know :)http://gameznet.com/v12/scripting/vehicletutorial.shtml
I am using custom vehicles, I suppose it is time to breal out t2 and see if the t2 vehicles work, but this vehicle tut worked fine as is in 1,0.
Yeah, I corrected the "remount" code in version 1.0 with this:
function Player::setMountVehicle(%this, %val)
{
// Allow the player back on to a vehicle
%this.mountVehicle = %val;
}
-edit-
Not my vehicle model, T2 vehicles are unmountable as well.
This is a fairly recent rev of 1.1, maybe 2 weeks old tops.
Am I missing something obvious?
#6
I was missing this:
%className=%this.className;
Then follow the dismount instructions in this thread:
http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=1126
Works like a charm now.
11/18/2001 (7:35 am)
In player.cs, above this: if ((%className $= WheeledVehicleData || %className $= FlyingVehicleData || %className $= HoverVehicleData) && %obj.mountVehicle && %obj.getState() $= "Move" && %col.mountable) {I was missing this:
%className=%this.className;
Then follow the dismount instructions in this thread:
http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=1126
Works like a charm now.
#7
Anyway - I can't dismount ! When I hit my jump key, I just end up turning in my seat, facing different directions ... Is there a change that needs to be made to the dismount code too ?
11/20/2001 (12:15 am)
Great, thanks. I can get on the thing now and ride it. The flight dynamics are quite strange ... Anyway - I can't dismount ! When I hit my jump key, I just end up turning in my seat, facing different directions ... Is there a change that needs to be made to the dismount code too ?
#8
11/20/2001 (4:47 am)
Dismount instructions in that link thread above :)
#9
11/20/2001 (5:40 am)
DOH!
#10
11/20/2001 (3:34 pm)
works a treat ! thanks !
#11
That would be very nice.
// Clocks out
11/20/2001 (4:08 pm)
Would someone like to recap this entire "adding vehicle thing" and maybe write a small tutorial for the Torque community and post it as a resource?That would be very nice.
// Clocks out
#12
12/06/2001 (11:13 pm)
After i dismount i can no longer pick up a gun or use one that i already had on me. Anyone had this problem?
Associate Ken Finney
Tubetti World
Durned shrike keeps flying around on its own... :-(