Doors
by Tom Spilman · in Torque Game Engine Advanced · 12/19/2004 (10:56 pm) · 3 replies
To be sure i understand. Doors do not work in either TGE 1.3 or TSE head without that resource patch correct? Is there a plan to fix this or is it considered an issue outside the core engine?
While i'm at it... are triggers are brush entities right?
While i'm at it... are triggers are brush entities right?
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
#2
Again the trigger i'm refering to is the "trigger" entity parsed by map2dif. Are those also vestigial remnants in map2dif?
12/20/2004 (7:38 am)
I guess i'm still confused. Looking at the docs for map2dif and the map entities and properties (www.garagegames.com/docs/torque/general/apfs09.php) i'm refering to the "door_elevator". I assume this is the "entity door" that does not work? What is a pathed interior as opposed to "door_elevator"?Again the trigger i'm refering to is the "trigger" entity parsed by map2dif. Are those also vestigial remnants in map2dif?
#3
12/20/2004 (8:13 am)
Hmm Ive never used those.. and i dont have 1.3 to test. I would assume that is the pathed interiors stuff that was put in a while ago where you can move things along a path www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6109
Torque Owner Kevin Johnson
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4004
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6780
as far as triggers go There are 4 types of triggers.
Area Triggers: are mission objects. - when they are entered an event can be called.
Animation triggers:syncronize animations to sounds etc
Weaponstate: tell you if your firing reloading etc
Player cntrol triggers - not really sure what these do..:)