Game Development Community

Water block bug

by Jacob · in Torque Game Engine · 12/18/2004 (4:32 pm) · 23 replies

Does anyone know why it is that every time I have useDepthMask turned on in a water block and I go into edit mode, all the graphics get messed up (a gray fog appears randomly throughout the screen)? I turn on "useDepthMask" because it seems like without it, the shore texture does not render.
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#21
12/25/2004 (8:54 pm)
Ugh... Silly ATI cards. :-/ It seems like they often have some really funky graphics bugs.

If you can narrow it down, I'd love to hear the specifics...
#22
12/31/2004 (8:15 am)
Hi Ben - I got some more info on this...I included the exact water block from my mission in the stock FPS mission in the Demo and the issue with the fog has NOT come up at all - so, even if it is the video card, why would it work fine in the Demo and not in my game? My mission area is the same size and the only difference besides the huts and trees in the Demo is that my terrain is mainly flat for now, while the Demo is quite rugged.
#23
12/31/2004 (9:46 am)
Hmm...If your terrain is _very_ flat you might be getting into some edge conditions with the fog texture generation.

Also, the Demo code is slightly older than what we have checked in. There could be some minor fixes we put in between demo and labelling.
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