Game Development Community

Terrain sounds.. how to?

by arteria3d · in Torque Game Engine · 12/18/2004 (2:59 pm) · 31 replies

Hi,

I have looked through quite a few forumn threads and done loads of experimenting as to how to alter the sounds, as the player walks on different textures on the terrains.

First of all - can anyone help how to do it.. and secondly does this system require a complete texture on its own on the terraiin - and what happens between blended parts of two textures.

Thanks

Steve

About the author

Owner of uk based Ltd company ArteriaMediaLtd. with a trading name of Arteria3d Website;arteria3d.com

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#21
12/19/2004 (1:51 am)
Thanks Bill.... Gonna make the alteration now.. looking forward to this...

Steve
#22
12/19/2004 (8:05 am)
Stevie,
Please do post back and tell us if that works.

Thanks
#23
12/19/2004 (8:07 am)
Gonna make the changes right now... but having probs, cos i messed around with the player file so much i need to rework through it - so the changes i do here now... will actuallly work!

At the moment a sound continuously plays when i move.
#24
12/19/2004 (8:56 am)
Obs

If you use the SDK 1.3 starter.fps stronghold mission then you must change the terrain textures because they are pointing at the wrong path.
launch the game , go in to the editor and press F8 (terrain texture editor),Delete all demo1 texture paths and add new ones from the starter.fps/data/terrains/grassland/.
#25
01/05/2005 (2:57 pm)
Yes it worked. Sorry for taking long to report back but i got caught up in learning some other stuff. Diff textures trigger diff sounds now.. so just gotta get the code working that triggers a sound when moving through a foilage item or object

Cheers All

Steve
#26
01/05/2005 (3:24 pm)
@billy
nice on the player.cc fix, thanks for posting this.

now what I reallly want is for different emitters to fire when you are on different materials, I'll probably be coding that up sometime soon :)


dear friends at GG: please add this fix, this is the sort of stuff that I would love to see regular official updates on. There's tons of little fixes like this around here and I'm sure you guys have even more little fixes internally. I sure would like to get these fixes in my game as well. and if there is a place that these official little updates exist and I just haven't seen them, please do tell!
#27
03/30/2005 (8:10 am)
@Clint
You could check out the current HEAD from CVS. It is not entirely stable though and GG has stated that they are going to do more packaged releases via the installer instead of relying on CVS.
#28
03/30/2005 (11:53 am)
Thanks todd, I've been following the head as well.
unfortunately I think it's going to be a very big job to try and figure out what has changed vs what I've added/ fixed myself. I'm going to look at it once it's more stable soooobusy trying to get my game on :)
#29
08/12/2006 (5:15 pm)
Hello,
I tried the little fix by Billy L, put the addpropertymap, and it still did'nt work.
What I have is that I can change the first color and sound of the first material, but the others are not working.

Can someone help me ?
#30
08/13/2006 (7:41 am)
@Marcel
What version of TGE ?
#31
08/14/2006 (5:34 pm)
Sorry, my mistake, it works great now. Thx
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