Blender model has no texture in torgue
by Steven B · in Torque Game Engine · 12/17/2004 (8:11 am) · 8 replies
When I export a model from blender 2.34 to torgue it has no texture it is just a white block. I put the image with it still no texture. Can anybody tell me the problem I can't find the answer antwhere.
Also I downloaded some 3d .MAX buildings and have no idea how to add them in torgue. I tried adding the .MAX file and the image in the trees folder but they didn't show in the world creator.
Also I downloaded some 3d .MAX buildings and have no idea how to add them in torgue. I tried adding the .MAX file and the image in the trees folder but they didn't show in the world creator.
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#2
My block was black. Anyhow, I'm absolutely new to TGE but if you anyway send me the blend file+tex I might figure it out, possibly ;-)
12/17/2004 (8:27 am)
When i added my first blendered dts I had troubles finding out that I had to relight the scene Alt-L ... oh well ;-)My block was black. Anyhow, I'm absolutely new to TGE but if you anyway send me the blend file+tex I might figure it out, possibly ;-)
#3
12/17/2004 (8:33 am)
I did relight the seen and got nothing. All I did was put a texture on the example.blend model and exported it. I did export from Quark and that model was black before I relit the seen.
#4
Did you name your material the same name as the texture? Suppose your texture is called wood.jpg then the material applied to the texture must be called wood
Joe
12/17/2004 (8:47 am)
Steven,Did you name your material the same name as the texture? Suppose your texture is called wood.jpg then the material applied to the texture must be called wood
Joe
#5
Anyway the dts exporter for blender requires the model in some special Parent-Child Object relations and has other traps , there is a pdf around how to deal with that.
But in case you know all that ... I'm sorry.
12/17/2004 (8:50 am)
Are you sure, the exporter went through successfully, have you checked the blender console?! Anyway the dts exporter for blender requires the model in some special Parent-Child Object relations and has other traps , there is a pdf around how to deal with that.
But in case you know all that ... I'm sorry.
#6
12/17/2004 (8:51 am)
Double Post , sorry
#7
Some other things to consider:
1. When you export make sure your not in edit mode.
2. Did you add the texture to the texture list. When you look at the material do you see the texture in the texture list? I'm not sure if that's needed, I know it is for applying textures to multiple faces. If you add the texture to the texture manager then make sure mip map is off. I've had problems with that as well.
3. If there is more than one texture assigned to the object, ie, different texture per face. Then you must have different material indexes for the object.
I hope this makes sense, I'm still new with Blender so it's hard to describe everything.
12/17/2004 (8:55 am)
Did you look for errors in the torque console? If not after you load the mission press the ~ key and look for any red text. Some other things to consider:
1. When you export make sure your not in edit mode.
2. Did you add the texture to the texture list. When you look at the material do you see the texture in the texture list? I'm not sure if that's needed, I know it is for applying textures to multiple faces. If you add the texture to the texture manager then make sure mip map is off. I've had problems with that as well.
3. If there is more than one texture assigned to the object, ie, different texture per face. Then you must have different material indexes for the object.
I hope this makes sense, I'm still new with Blender so it's hard to describe everything.
#8
Also I didn't have to relight the scene like you have to do with Quark.
Thanks everybody.
12/17/2004 (10:25 am)
Ok it was the naming issue.Also I didn't have to relight the scene like you have to do with Quark.
Thanks everybody.
Associate David Montgomery-Blake
David MontgomeryBlake