Rts / Fps
by Allan Brown · in RTS Starter Kit · 12/17/2004 (8:04 am) · 2 replies
Hi,
My first real question (of what im sure will be many)
Im about to dive headfirst into Torque and the RTS pack, as the game my team and I are planning on making has features of both. Thats the basic question im asking, can I be looking forward to any major headaches here when trying to add a RTS point of view and some of the RTS features into a mainly FPS game? :)
i.e. one person sees the game as an RTS, others see it as FPS :)
Thanks in advance for any feedback, and im sure i'll be bugging you all for a long time to come ;)
Allan
My first real question (of what im sure will be many)
Im about to dive headfirst into Torque and the RTS pack, as the game my team and I are planning on making has features of both. Thats the basic question im asking, can I be looking forward to any major headaches here when trying to add a RTS point of view and some of the RTS features into a mainly FPS game? :)
i.e. one person sees the game as an RTS, others see it as FPS :)
Thanks in advance for any feedback, and im sure i'll be bugging you all for a long time to come ;)
Allan
About the author
#2
Thanks for the quick reply.
12/17/2004 (9:32 am)
A month or so might suit me, currently just going to mess with torque for a few weeks get to know it in more detail, (see how I can break it in lots of diffrent fun ways)Thanks for the quick reply.
Torque 3D Owner Stephen Zepp