Game Development Community

Rts / Fps

by Allan Brown · in RTS Starter Kit · 12/17/2004 (8:04 am) · 2 replies

Hi,

My first real question (of what im sure will be many)

Im about to dive headfirst into Torque and the RTS pack, as the game my team and I are planning on making has features of both. Thats the basic question im asking, can I be looking forward to any major headaches here when trying to add a RTS point of view and some of the RTS features into a mainly FPS game? :)

i.e. one person sees the game as an RTS, others see it as FPS :)

Thanks in advance for any feedback, and im sure i'll be bugging you all for a long time to come ;)

Allan

#1
12/17/2004 (9:21 am)
We're working on that exact design in our project, but its not scheduled for another month or so...I know that doesn't help a lot right now, but when the time comes, we'll be talking about it here as appropriate.
#2
12/17/2004 (9:32 am)
A month or so might suit me, currently just going to mess with torque for a few weeks get to know it in more detail, (see how I can break it in lots of diffrent fun ways)

Thanks for the quick reply.