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SceneGraph::treeTraverseVisit stack overflow

by Tom Spilman · in Torque Game Engine Advanced · 12/16/2004 (9:56 am) · 1 replies

The bug which seems to have been fixed in TorqueGE:

http://www.garagegames.com/mg/forums/result.thread.php?qt=20189

Is still broken in TSE. I patched my copy locally by adding this before the recursive traversal on line 306:

obj->setTraversalState(SceneObject::Working);

About the author

Tom is a programmer and co-owner of Sickhead Games, LLC.