SceneGraph::treeTraverseVisit stack overflow
by Tom Spilman · in Torque Game Engine Advanced · 12/16/2004 (9:56 am) · 1 replies
The bug which seems to have been fixed in TorqueGE:
http://www.garagegames.com/mg/forums/result.thread.php?qt=20189
Is still broken in TSE. I patched my copy locally by adding this before the recursive traversal on line 306:
http://www.garagegames.com/mg/forums/result.thread.php?qt=20189
Is still broken in TSE. I patched my copy locally by adding this before the recursive traversal on line 306:
obj->setTraversalState(SceneObject::Working);
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
Torque Owner Brian Ramage
Black Jacket Games