Light_geometry_scale out.... inside/outside_light_scale in
by Tom Spilman · in Torque Game Engine Advanced · 12/16/2004 (12:10 am) · 0 replies
I was wondering why torque lighting on interiors was looking so crappy. Well map2dif for TSE no longer obeys the light_geometry_scale, but instead looks for outside_light_scale and inside_light_scale. Not complaining as it's better than the old general lightmap scale... just surprised that it changed.
I hacked my version to set the inside and outside scales to light_geometry_scale if it encounters it because i know people will make this mistake for quite a while after TSE ships.
Note that torque.fgd still has light_geometry_scale and not the two new properties.
I hacked my version to set the inside and outside scales to light_geometry_scale if it encounters it because i know people will make this mistake for quite a while after TSE ships.
Note that torque.fgd still has light_geometry_scale and not the two new properties.
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.