Game Development Community

Top Down view

by Louis Dufresne · in Torque Game Engine · 12/15/2004 (5:39 pm) · 5 replies

Im trying to get my camera to go top down above the flying vehicle. Using the camera stuff inside flyingvehicle.cs I can get the camera to go above the vehicle. How can I rotate the camera now so it faces down instead of forward?

#1
12/16/2004 (10:27 am)
The third person view does not take a rotational value. I am assuming, now don't hold me to this, that you will have to adjust the rotation via the model used for the vehicle by editing and re-exporting the source 3ds etc.
#2
12/18/2004 (5:59 pm)
Well that seems like it would work..there must be a way im sure in script that it can be done..i can go into third person view no problem just by toggling from first to third and the camera is above the player just looking straight ahead...does anyone know of a way to make a "top down" look?

I have implemented the GodView resource, but none of the other values change the way the camera acts (ie ViewRotation), did I add it in wrong or miss a step?
#3
12/19/2004 (12:13 am)
You should try my advanced camera resource - it allows for setting what to look at (from script) and offset values from script
#4
12/19/2004 (1:28 pm)
Ok I did implement it into the engine, did a clean build and added to all scripts.

When I press the different keys it doesnt do anything. Note I am using flyervehicle right now in starter.racing, could that be my problem?

The keys themself do nothing, now i cannot seem to use the free camera at all. But your resource is working for the most part.

Is there any way to bring back the free flow camera?
#5
03/12/2005 (7:29 pm)
I had same problem after a clean build i couldn't get the camera views to change although i ahve got godview to work but not with the warsparrow.:(